Game Development Reference
In-Depth Information
The following callback function, cameraLocationChanged , receives the
camera location and sets the message type to "camera" . It then invokes the
sendRoomMessage function:
function cameraLocationChanged(cameraLocationStatus){
cameraLocationStatus.type="camera";
sendRoomMessage(JSON.stringify(cameraLocationStatus));
}
The following handleKeys function invokes the sendRoomMessage function on both
events of throwing the grenade and firing a bullet with the corresponding message.
type value:
function handleKeys(event) {
switch(event.keyCode) {//determine the key pressed
case 13:
leftHand.visible=true;
var message={};
message.type="grenade";
sendRoomMessage(JSON.stringify(message));
break;
case 32://s key
bullets[nextBulletIndex].initialize();
var message={};
message.type="bullet";
message.bulletIndex=nextBulletIndex;
sendRoomMessage(JSON.stringify(message));
...
}
break;
}
}
Open KeyBoardInteractor.js from client/primitive in your editor. In this class,
we have added a cameraChangedCallBack delegate to handle the call back when the
location/direction of camera changes The KeyBoardInteractor function is as follows:
function KeyBoardInteractor(camera,canvas){
...
this.cameraChanged=false;
this.cameraChangedCallBack=null;
...
}
 
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