Game Development Reference
In-Depth Information
Implementing the Sprite class
In the Sprite class, we initialize our SquareGeometry and SpriteTexture classes.
Open the Sprite.js file from client/primitive/game in your editor.
The Sprite class is a general class and inherits the StageObject class:
Sprite= inherit(StageObject, function (){
superc(this);
this.geometry=new SquareGeometry();
It uses the date function to create the unique textureIndex and canvasId variables:
var currentDate=new Date();
this.textureIndex=currentDate.getMilliseconds();
this.materialFile=this.textureIndex;
this.canvasId="c_"+this.textureIndex;
For each sprite object, we create a new canvas element and add it to our HTML
body. Then, we initialize our SpriteTexture class by passing the ID for our
newly created canvas element. Also, note that we have set the style attribute of
the canvas element to display:none so that it is not visible to the user, using the
following code:
jQuery("body").append("<canvas id='"+this.canvasId+"'
style='display:none'></canvas>");
this.spriteTexture=new SpriteTexture(this.canvasId);
this.backgroundColor="#ffffff";
this.color="#333333";
Also, as the default scale is (1, 1, 1), we increased the size for our sprite by scaling it
using the following line of code:
this.scale=vec3.fromValues(10,10,10);
});
The following function, drawText , in turn invokes the createTexture function of
the SpriteTexture class:
Sprite.prototype.drawText=function(text){
this.spriteTexture.backgroundColor=this.backgroundColor;
this.spriteTexture.color=this.color;
this.spriteTexture.createTexture(text);
}
 
Search WWH ::




Custom Search