Game Development Reference
In-Depth Information
The disadvantage is that although the implementation is straightforward, it requires
double rendering of the same scene, which makes the overall rendering process slow.
Also, you cannot select a single triangle from a mesh. We can only select complete
objects. The following screenshot is rendered in the framebuffer, each object with
a unique color:
The following screenshot is rendered on the screen, each object with its actual texture:
 
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