Game Development Reference
In-Depth Information
The other child elements are obvious but the most interesting element is hierarchy .
The hierarchy element is an array; the length of this array is equal to the length of
bones. Each array element has animation data for the corresponding bone index.
The hierarchy array element holds the keyframes ( keys ) element, which holds
DOF ( position , rotation , and scale ) values for that frame, as shown in the
following screenshot:
 
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