Game Development Reference
In-Depth Information
The other child elements are obvious but the most interesting element is
hierarchy
.
The
hierarchy
element is an array; the length of this array is equal to the length of
bones. Each array element has animation data for the corresponding bone index.
The
hierarchy
array element holds the keyframes (
keys
) element, which holds
DOF (
position
,
rotation
, and
scale
) values for that frame, as shown in the
following screenshot: