HTML and CSS Reference
In-Depth Information
slider = new Slider(-90, 90, 0);
segment.x = 100;
segment.y = 100;
slider.x = 300;
slider.y = 20;
slider.captureMouse(canvas);
slider.onchange = drawFrame;
function drawFrame () {
context.clearRect(0, 0, canvas.width, canvas.height);
segment.rotation = slider.value * Math.PI / 180;
segment.draw(context);
slider.draw(context);
}
drawFrame(); //call once for initial display
};
</script>
</body>
</html>
In this example, whenever the slider is moved, it calls the function that's assigned as its slider.onchange
method—here, drawFrame —which sets the rotation of segment to the slider's value. Try that out, and you
should see something like Figure 13-2. If it all works, you completed the first phase of forward kinematics.
Figure 13-2. It moves!
Moving Two Segments
Now that we've set up a single segment to rotate with a slider, we can move on to something a little more
exciting … two segments! Rename the the original slider and segment to slider0 and segment0 ,
respectively. Create another instance of Segment , name it segment1 , and also create another slider
instance and call it slider1 . The new slider will control the rotation of the new segment, which is
positioned at the point returned by the getPin() method of segment0 . Here's the code for example 03-
two-segments.html :
<!doctype html>
<html>
 
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