HTML and CSS Reference
In-Depth Information
Summary
Although this is not a long chapter, it covered some extremely valuable ground and made some great
headway toward interactivity. By now, you should be able to drag any object, drop it, and throw it.
Most important, you've worked with a lot of the small details that go into doing a professional job with
interactivity. In future chapters, you look at many other ways of allowing the user to interact with objects in
your animations. The complexity is going to build up fast, but if you have these basics down, you'll do
great.
 
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