Game Development Reference
In-Depth Information
Summary
In this chapter, we learned how to use the keyboard and how to use the mouse. In addition,
we explored some of the other functionalities that Construct 2 has to offer, such as key-
board inputs and rotating to an angle. We have also introduced the idea of the game loop
and how Construct 2 accesses it. We also covered the touch control.
In the next chapter, we will cover variables to add more complexity to our games.
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