Game Development Reference
In-Depth Information
Layout and event sheets
In Construct 2, we have two main areas in which we work. The first area is called the lay-
out, which is a visual representation of what the game will look like when a player plays it.
In this area, we can perform the following actions:
• Drop in all of our game objects so that we can arrange them the way we like
• Set the look of the game
• Add the heads-up display ( HUD ) and other Graphic User Interface ( GUI ) ele-
ments
The following screenshot shows the layout with some game objects on it:
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