Game Development Reference
In-Depth Information
Chapter8.Exporting Your Game
In the past, developing a game for multiple systems was tough. Often, developers would
have to make the game from scratch for every system they deployed to. In order to get
around this problem, they created libraries that could be used across platforms. Luckily,
this problem is now solved, and one of the best ways to solve it is HTML5 games.
In this chapter, we will cover the following topics:
• Hosting our game on Dropbox publically
• Exporting our game to an HTML5 website
• Exporting our game to web stores, web arcades, and for mobile devices
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