Game Development Reference
In-Depth Information
In the On destroyed event of the cannonBall sprite, add a Subtract 1 from can-
nonBallCount action. This is shown in the following screenshot:
Copy the last two events we made. Add a condition to the ballsLeft ≤ 0 event by pressing
the C key. Add a compare variable event to compare whether cannonBallCount is less
than or equal to zero. Once you have done this, copy the event and change can-
nonBallCount to goalBallCount . This will cause the event to activate if there are no
goalBall or cannonBall sprites left on the screen.
Add a Set text action to textGameOver ; only this time, make it say You Win! . Check the
following screenshot:
Search WWH ::




Custom Search