Game Development Reference
In-Depth Information
Setting up an HUD cannonball tracker
Next, we'll set up a tracker for our remaining cannonballs. Right-click on our Score textbox
and select the Clone object type. Change the textbox content to Balls Left and add a
global variable named ballsLeft , as shown in the following screenshot:
Add another action to the On destroyed event for the cannonball and make it a Subtract
from action. We want to subtract 1 from the ballsLeft variable so that the count de-
creases as each cannonball is fired and destroyed. This is shown in the following screen-
shot:
Set the value for the cannonball tracking box to "Balls Left: "&BallsLeft so that
it will automatically update in the same way as the score tracker.
Your Every tick event should therefore look like the following screenshot:
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