Game Development Reference
In-Depth Information
Adding particles when goalBall is destroyed
Go back to the event sheet and add an action to the goalBall sprite's On collision with
ground . Add a Spawn another object parameter to goalBall . Make sure it is spawned
at the Layer point value 1 , as shown in the following screenshot:
Copy-and-paste this action to the other collision object On collision with cannonBall so
that there is a particle explosion when the cannonball hits an object. Then, copy the colli-
sion object, but change it so that it is activated when this goalBall collides with anoth-
er goalBall sprite. Check the following screenshot:
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