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Destroying the cannonball on a complete stop
The cannonball just sits on the screen and doesn't move. We should then add some logic to
destroy it after it hits a block. Add a Compare velocity event to the cannonBall sprite.
The velocity that we are going to compare is Overall velocity , and we are going to set
Comparison to ≤ Less or equal with value 0.1 . This is shown in the following screen-
shot. The reason we don't want to set the value to zero is that our object may still have a
tiny amount of velocity (for instance, of value 0.00001); but as it has not quite made it to
zero, the event would not be activated.
When the cannonball almost comes to a complete stop, we want to destroy it. Add a Des-
troy object action to the event, as shown in the following screenshot:
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