Game Development Reference
In-Depth Information
Reloading the cannon
We need to set canFire back to 0 so that the cannon can reload and fire another cannon-
ball. Add an On destroyed event to our cannonBall sprite, as shown in the following
screenshot:
Create the On destroyed event and set canFire to 0 by adding in a System set value of a
variable.
After that, we need to scroll back to the cannon so that the next cannonball will be fired
from there. To do this, we need to set in a Scroll to object event for the System , as shown
in the following screenshot:
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