Game Development Reference
In-Depth Information
Making an immovable ground
When running the game, you will see that the camera now does indeed follow the cannon-
ball. However, there is only one problem—there is no "ground" and the cannonball just
falls to the bottom of the screen. So, let's make a "ground"! Add another sprite and resize it
to
1500
by
250
. Put this on a background layer. Let's give the background a blue col-
or—something that stands out. Check the following screenshot:
Add a
Physics
behavior to the ground sprite. Set
Immovable
to
Yes
and
Prevent rotation
to
Yes
, as shown in the following screenshot. This will make this sprite immoveable.
Once you have done this, place the sprite near the bottom of the screen and set
Opacity
to
0
so that it's transparent. This is shown in the following screenshot: