Game Development Reference
In-Depth Information
Click on the On any click mouse event and press C to add another condition. Navigate to
System | Compare variable . Set the canFire variable to be equal to 0 (using the Equal
to condition). This is shown in the following screenshot:
Once you've done that, add a System action to the On any click mouse event that sets
canFire to be equal to 1. This will make the cannon fire only one at a time. If you run
the game now, you will only be able to fire one cannonball. We will add the "reloading"
functionality in a moment. The event sheet should look like the following screenshot:
Setting the viewpoint to follow the cannonball
You will notice that the viewpoint or camera does not follow the cannonball. Double-click
on the cannonball and add a ScrollTo behavior, as shown in the following screenshot:
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