Game Development Reference
In-Depth Information
You will notice that the cannon rotates freely, while what we want to do is clamp it so that
it only rotates in a certain area. Go back to the event sheet and select the Every Tick
event. Press the C key to add another condition and add a Compare two values condition,
as shown in the following screenshot:
To ensure that the cannon only rotates in a set area, we have to make the range of the
mouse greater than the position of the cannon. To do this, make the position greater than
the X position of the cannon and less than the Y position of the cannon. Set the mouse.X
value to be of ≥ Greater or equal in the Comparison field, as shown in the following
screenshot:
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