Game Development Reference
In-Depth Information
Adding the cannon
Once you have these layers, add a cannon (seen in the screenshot that follows). Name it
something, such as cannon , so that we do not get confused—it is important to name your
game objects appropriately.
Before we continue, make sure that the cannon is on the game object layer and the back-
ground is on the background layer. Lock the background layer (by clicking on the lock
icon) so that we do not accidentally modify it:
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