Game Development Reference
In-Depth Information
After these settings, your event sheet should look like the following screenshot:
Add a
System
event that will be
Compare variable
, as shown in the following screen-
shot. In game design, you compare variables and act accordingly. What we are going to do
is compare the variable
isWave
to see whether it is
0
or
1
, that is, true or false.
Make sure that we are comparing to check whether the variable is equal to
1
, as shown in
the following screenshot. This means that when the default is
0
, we do not want the turret
to fire. When we set the variable to
1
, the turrets should fire.