Game Development Reference
In-Depth Information
Adding enemies and projectiles
What we need to do now is put in an antagonist. Let's add a ball; in this case, we will just
call it
BallGreen
. Add a projectile and make sure it isn't too big. Set the dimensions to
28
by
28
as we want it to be smaller than the walls so that it can fit and not collide. This is
shown in the following screenshot:
Let's also put in a projectile. Add a purple ball, rename it
Projectile
, and set the
Size
property to
10, 10
, as shown in the following screenshot:
Put the green ball on the screen so that we can now test some of the functions. Your project
should look like the following screenshot: