Game Development Reference
In-Depth Information
Laying out the level
Now, it is time to place the object in the game level so that the game will be fun. Let's make
another sprite with dimensions 32 by 32 and give it the color black. We will call this
PlaceTurret . It should look something like the following screenshot. You also need to
change the origin to the top-left side.
The black areas are going to be the locations where we can place turrets when we click on
the screen. This will set up a path for the enemies to follow along. This is where we get in-
to level design. I could write a dozen topics on level design, but the three key things to re-
member are as follows:
• The levels should be playable from beginning to end
• The levels should have a win/lose condition
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