Game Development Reference
In-Depth Information
Adding mouse controls
Let's add some mouse controls. First click on Add event and then click on System . The
mouse controls will allow us to use the mouse and access its properties, such as position,
clicks, and movement.
Then, click on Every tick . The Every tick option will access the game loop and it will
make sure that the logic for this event will always be checked.
Once you have Every tick selected, it should look like this:
Click on Add action and then click on the player. Then, select Set angle toward position
from the Angle list, as shown in the following screenshot:
As shown in the following screenshot, type Mouse.X in the X box and type Mouse.Y in
the Y box. Then, click on Done . This will make sure that the angle of the player will con-
stantly be set to the mouse location. In 2D game development, we need to have two co-
ordinates in order to find a position. These coordinates are X and Y. In order to find the po-
sition of the mouse, we need Mouse.X and Mouse.Y , which are the mouse's X and Y po-
sitions.
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