Game Development Reference
In-Depth Information
The top layer should now be transparent and you can see the background.
3. There is one more thing left to do: locking the background layer. This is done so
that when we are editing the game, we do not make any accidental changes to the
background. Since the background layer is static and will not be moving during
the game, it is best to make it a locked layer. In the Layers tab, click on the lock
icon at the top (as shown in the following screenshot); the background layer is
now locked.
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