Digital Signal Processing Reference
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Fig. 9. Wave reflection at the external object boundary
(a) Rendering of interfering waves
(b) wave amplitude map
Fig. 10. Wave interference result
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Fig. 11. Water animation result
6Con lu on
In this paper, we proposed interactive animation techniques for water surface.
The proposed method requires no special computation for water-object interac-
tion. Moreover, the method produces stable and physically plausible animation
results, and the waves are eciently interferes each other. The water surface
element objects are divided into clusters and eciently processed with parallel
GPU. The eciency and plausibility of the method proposed in this paper make
it possible to employ realistic water representation in realtime applications.
Acknowledgments. This work was supported in part by the Ministry of Knowl-
edge Economy (MKE), Korea, under the Information Technology Research
Center (ITRC) support program supervised by the National IT Industry Pro-
motion Agency (NIPA) (NIPA-2011-(C-1090-1021-0006)), and this work (Grants
No.C0033371) was supported by Business for Cooperative R&D between
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