Game Development Reference
In-Depth Information
The Scratch editor layout
As an acive Scratch designer and programmer, we'll spend a lot of ime in the Scratch editor.
The enire editor is collected in a single page, with a few opions that will open a pop-up
window to make a selecion. In Scratch 2.0, the editor has changed a bit compared to the
previous version. So we'll have a look at what's changed and what has stayed the same.
Engage thrusters
At irst, you'll see that the screen is divided in to three secions. There's the Stage area,
where we view the results of our work. Below that is the Sprites area, where we can view
and select all our sprites. These are like the actors that take part in our project. Clicking on a
sprite highlights it as the acive sprite to work with.
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