Game Development Reference
In-Depth Information
Performing final adjustments
Though we've created the robot frame and colored it, we are not done yet. To make the
robot look more natural and three-dimensional, we will adjust the posiion, including the
layer posiion, of several shapes.
Prepare for lift off
Make sure that the robot shapes are ungrouped.
Engage thrusters
To adjust the head, perform the following steps:
1.
Click on the Select tool.
2.
Select a ear. Press the Shift key and click on the Back a layer buton to send the
ear back.
3.
Do the same for both ears, as shown in the following screenshot:
Next, we will adjust the shapes on the upper body:
1.
Select an arm joint, press the Shift key and click on the Back a layer buton to send
the arm joint back.
2.
Select the right arm, press the Shift key, and click on the Back a layer buton to send
the right arm back.
 
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