Game Development Reference
In-Depth Information
Engage thrusters
We will create the code to iniialize the game and determine the game compleion
or terminaion.
Perform the following steps to iniialize the system:
1. Start with a when <green lag> clicked block.
2. Enter 2 and 5 in the go to x: () y: () block respecively.
3. Enable the switch costume to <Start Screen> block.
4. Enable show .
5. Enter 480 in the set <grid_length> to () block.
6. Enter 0 in the set <game_score> to () block.
7. Enter 0.2 in the set <frame_rate> to () block.
8. Enter 10 in the set <grid_count> to () block. This number should be equal to or less
than the number of the costumes in the brick sprite.
9. Enter 3 in the set <bad_food_start_grid_idx> to () block. The bad_food_start_
grid_idx variable is the plaform number when bad food can start appearing. For
example, if this variable is set to 3 , then mushroom can appear staring from grid 3.
10. Enter 0.75 in the set <scroll_speed> to () block.
 
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