Game Development Reference
In-Depth Information
Why is it awesome?
While creaing Hunger Run, we will learn how scrolling works and will also create
auto-scrolling plaforms that simulate player sprite moving between plaforms. Not only
that, we will also add food sprites that scroll with the plaforms and interact with the player.
Our player sprite might remind you of Mario and Luigi. Marco and Polo are as cool as Mario
and Luigi and definitely hungrier than them. They may not have a princess to save, but they
have an empty stomach to fill!
Moreover, Hunger Run, just as in Project 4 , Space Age , has a Game Manager sprite that
manages the game's lifecycle and level advancement. To display the score, the score
sprites are included in the starter project and can be used as they are.
Your Hotshot objectives
To build Hungry Run, we will start with a starter project that includes a complete set of
Hunger Run sprites, minus the scripts. We will first understand the mechanics of scrolling
and then apply the scrolling concepts to create the plaform and food sprites, the scrolling
sprites in this game. Next, we will create scripts for the player and Game Manager sprites.
The following are our objecives:
F Understanding scrolling
F Adding scripts to the brick sprite
F Adding scripts to the food sprite
F Adding scripts to the player sprite
F Adding scripts to the Game Manager sprite
F Tweaking the game
 
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