Game Development Reference
In-Depth Information
While we're reviewing the points system, let's add to that as well. The cat loses points when
touched by an enemy. So it should also gain points on hiing an enemy.
1. We copy the changePoints funcion from the cat sprite to both the Knight and
Ghost2 sprites to be able to use it there.
2.
At the end of either of the clone scripts, just before deleing the clone, let's reward
points for defeaing the enemy.
3.
For the Knight sprite, we award 10 points.
4.
For the Ghost sprite, we award 20 points, because it is more difficult to hit the ghost.
Now to prevent the players from uncontrollably pressing the weapon butons, let's deduct
points again for using a weapon. That way, there is a limit to how many imes the weapons
can be used. It will encourage the player to make a deliberate choice and not get into a mad
killing frenzy.
1. We also copy the changePoints funcion to both sword and arrow .
2.
In either of the () key pressed scripts, we call the changePoints funcion, just ater
we have confirmed the player actually has the item in the inventory.
3.
For each use of an item, we deduct 5 points.
 
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