Game Development Reference
In-Depth Information
The completed script will look like the following screenshot:
Remember how we already placed a delete this clone block at the end of the createMaze
script? That was to remove any clones that will be created with this script during a game.
We are now ready to write a script to move the clones.
1. We obviously begin a new script with when I start as a clone .
2. Then, we show the sprite using the show block.
3. We add a repeat unil loop.
4. There we check whether the clone is touching <explosion>?
5. Unil that's the case, we turn in a random direcion with a turn <clockwise> ()
degrees block.
6. We limit the clone to the cardinal direcions by entering 90 , 0 , and 3 respecively in
the () * pick random () to () block.
7.
Then, we call the takeStep funcion to actually move the clone.
 
Search WWH ::




Custom Search