Game Development Reference
In-Depth Information
Having the computer generate elements of a game automaically can keep it surprising each
ime, even for us as developers. It can be fun just to see what the machine "thinks" of next.
Adding a goal can give the player something to work for. Adding danger to a game can
greatly increase the engagement of the player because there is something to lose.
In this project, we also touched on some valuable new scriping techniques, such as using
funcions to separate scripts into readable pieces. Using the stamp tool to draw and change
the level also ofers some interesing opions.
Although we have the basics of a game now, it sill isn't too exciing exploring this maze
alone. In the next project, we will add more items and enemies to turn this maze exploraion
into a real quest.
Hotshot challenge
Since this is just the halfway point for this game example, there isn't too much you can add
at this stage that won't be covered in next project. If you enjoy drawing, you might like to
add preier graphics. The following are some ideas to get you started:
F The cat only uses one frame at this stage. You could try to give it a walk animaion
using both frames that are in the sprite.
F You could also add more costumes to the cat sprite for more luid animaion.
F Another improvement would be to redraw the maze iles. Just keep in mind that
we check collision based on color, so try to keep it simple if you choose to use more
colors in the walls.
F You can also choose to separate the visual graphics from the funcional ones, as we
did with the karts in the racing game earlier. This way, you can go all out with the
drawings while sill being accurate with the scripts.
Feel free to add to the game and move in a diferent direcion than described in the next
project. It's your game after all.
 
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