Game Development Reference
In-Depth Information
3.
Both these variables may be visible on the stage. So check their checkboxes, as
shown in the following screenshot:
4.
In the
Stage
object, add a block to the exising script by adding the
set <points> to
(0)
block when the Space bar key is pressed.
5.
Also add the
set <level> to 0
block, as shown in the following screenshot:
6.
Then, move on to the
ileGenerator
sprite. Here, set the
change <level> by (1)
and
change <points> by (100)
blocks, as shown in the following screenshot, each ime a
level is created:
7.
Then go on to the
cat
sprite, which will get the most addiions to its scripts.
8.
To change the
points
value, we will make a new block called
changePoints
.