Game Development Reference
In-Depth Information
In games, it is rarely necessary to be absolutely realisic. Someimes, bending the rules of
reality creates more spectacular results; take Angry Birds, for instance:
We won't build a game as sophisicated as Angry Birds straight away. Our example will be
more bare bones but sill fun to play. In later projects, we will look back at this irst example,
and you will be challenged to add new things to this game to make it more interesing.
Your Hotshot objectives
In this project we will be:
F Creaing a new project
F Staring scripts
F Adding targets
F Creaing a parabolic shot
F Creaing a landscape
While doing this, you will learn about (among other things):
F Drawing with Scratch
F Using variables
F The xy-coordinate system
F Operators and condiions (what has to happen and when)
F The very useful cloning feature to quickly duplicate objects
 
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