Game Development Reference
In-Depth Information
3.
Select and color each of the corner segments.
4.
Then, save the image.
5.
The last image will be an open square.
6.
Save the last image with the name tile12 .
The following screenshot shows the crossroads and the open square iles:
The open square ile is the only image where we have to ill the ile with a white background.
The reason for this is that if we leave the image blank, Scratch would treat it as a 0 x 0 size
image. That would cause problems for the script we will create later.
Objective complete - mini debriefing
That concludes our set of images. We drew twelve variant images that can fit seamlessly
together when placed side by side. The images are simple yet efecive for your game. There
can be no mistake about which spaces are clear and which block movement.
Classified intel
If you want to create the iles with the Scratch editor, this is how you could proceed. Please
keep in mind that this approach will be less accurate and can leave gaps and overlaps
between iles. Perform the following steps to create the iles:
1. Click on the Paint new sprite icon to create an empty sprite.
2. Look at the image editor and noice the checkered grid in the background. Each
square is 4 x 4 pixels in size. This at least gives you a guide to work with for the size
of your ile segments.
3. Increase the magniicaion to 800% to get a beter view and draw with more precision:
 
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