Game Development Reference
In-Depth Information
The basis for such games is the level design. We could work for hours invening and drawing
interesing level designs. But with some realisic planning, we can also use the calculaion
power of the computer to generate interesing levels for us. This second approach is what
we will use in this project.
We will also create a controllable character and a game goal. The final result of this project
will be a basic maze game. The next project will build on this base to make it a more
challenging game.
Why is it awesome?
Based on simple iles, we will dynamically create a mulitude of levels. As we have the
computer generate the levels based on random numbers, the amount of variaion is
nearly endless.
This kind of approach does require a bit of planning beforehand, so we don't accidentally
generate something that will get the player stuck. But this planning and design is half the fun
of creaing a level editor in this way, and as an added bonus, the levels will keep surprising
not only the players but also us, as developers of the game.
Your Hotshot objectives
The plan for the game involves drawing the level iles; creaing a script to generate the levels;
and then adding a character, item, and goal to turn the level into a game. We will be covering
the following tasks:
F Planning the level map
F Drawing the level iles
F Preparing the iles in Scratch
F Creaing a level generator
F Creaing a character
F Creaing a goal
F Adding a bomb item
F Adding the bomb effects
Mission checklist
To create the map iles for the game, it could be useful to use an external image editor, such
as Photoshop or GIMP. These editors offer accurate grids and rulers, which are lacking in the
Scratch drawing tool. These grids can make it a lot easier to draw accurate map iles.
 
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