Game Development Reference
In-Depth Information
These two blocks inside the loop will cause the boss sprite to move in a zigzag patern across
the stage.
Objective complete - mini debriefing
We now completed our second movement patern. We changed the rotaion style and
created a list of staring points for the script to choose from. When the proper staring
point and direcion are set, we can smoothly move the enemy and have it bounce of the
edges to create a zigzag patern. Just one more to go and we have a complete boss ight
(well, almost).
 
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