Game Development Reference
In-Depth Information
4. We have to create another message using
New Message
. This can be any kind
of word or even a single leter or number:
5. To make clear what we are calling it, let's name it
boss
. This message should
summon the boss's state in the game.
6. Before we get there, we also need to summon the waves. So we create another
broadcast
message.
7. This will hold a new message named
waves
.
8. We place this block right after the
reset imer
block that signifies the start of
the game.
To make use of these broadcasts, someone (or something) has to listen to them.
The important sprites that need to respond to the messages are the Starfish enemies
and the boss, which are yet to be created:
1. We click on the
Starfish
sprite to switch to its
Scripts
tab.
2. We detach the script from the
when <green lag> clicked
block and throw away
the block.
3. In its place, we atach a
when I receive <waves>
block.