Game Development Reference
In-Depth Information
Mission briefing
We will work with some new elements that haven't yet played a part in previous projects.
We will look at sending messages between different objects, and create a temporary script
that will help us to make it easier to test our work in this two-part game.
Why is it awesome?
No shooter game is complete without a good boss fight. Not only should this be a
memorable experience for the players, but it should also create a spectacular encounter
that is a very focused and enjoyable process.
Creaing a boss is quite diferent from creaing general enemies. The boss is more resilient,
so it will stay on screen longer. It requires more atenion to its appearance, and the way it
moves about the screen often plays a very big part in the gameplay.
Your Hotshot objectives
We will irst set up the new elements in this project. When that's done, we coninue creaing
the boss character and its behavior. The objecives are listed as follows:
F Sending a message
F Adding a test script
F Creaing the boss
F Creaing atack patern 1
F Creaing atack patern 2
F Creaing atack patern 3
F Making the boss more impressive
F Defeaing the boss
Mission checklist
This project coninues from the previous one. So to start with, we load the end result
of that project.
 
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