Game Development Reference
In-Depth Information
Mission accomplished
We created a dynamic acion game with many diferent elements. Not only did we create
a player character, enemies, and a weapon but we also spent some more ime on making
an interesing moving environment. The environment doesn't really add to the gameplay,
but it can add a lot to the atmosphere of the game.
We saw how cleverly copying sprites and changing their scripts can gain us a lot of acion
and variety within a short ime. The hardest part in this kind of game is to maintain balance.
We want to create a dynamic environment where a lot is going on at once. The player needs
to feel he can win the game. We also need to keep in mind that all those clones flying around
can be hard on the computer processor. At some point, the game will slow down noiceably.
We need to balance all these factors to create an enjoyable game experience.
Hotshot challenges
Speaking of balancing, you might want to change some of the values we used.
Perhaps you want to use different score limits to make it harder or easier to power up
the spear.
You could also change the atack paterns of the starish—play around with the numbers
and instrucions, and discover what paterns you can come up with.
Perhaps you have also noiced that we haven't actually done anything gamewise with
the scoreBlue value. We changed the appearance of the spear when a certain score is
reached, but this doesn't actually make any difference to the game. How will you use
this new ice spear?
 
Search WWH ::




Custom Search