Game Development Reference
In-Depth Information
9. If this is true, then we add a
create clone of <myself>
block.
10. Finally, enter the value
0.5
in the
wait () seconds
block and wait so that there
is a litle delay between the creaion of each clone.
The following screenshot shows the final script:
To set the clones in moion, we create a second script as follows:
1. We start with a
when I start as a clone
block.
2. We will enable the
show
block to show the clones which were previously hidden.
3.
Next, we add a
repeat unil ()
loop.
4.
For the condiion, we choose
touching <edge>
.
5.
So we can delete this clone when it touches the right edge of the stage using the
delete this clone
block.
6.
Inside the loop, we place a
move () steps
block to make the spear move forward;
enter the value
5
in it.
The following screenshot shows the final script: