Game Development Reference
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Engage thrusters
We can now modify the script to create varied movement paterns. The basic idea stays the
same. We generate a few clones over ime that move across the screen independently based
on their instrucions.
Let's change the script for the blue enemy sprite to make the clones spread out instead of
following behind each other:
1. Go to the Scripts tab of Starfish2.
2. Add a turn <clockwise> block to the repeat loop, just before the create clone of
<myself> block.
3. Take the pick random () to () block, which has the values -30 and 30 respecively,
out of the point in direcion () block and place it inside the turn <clockwise> block.
4. Remove the + operator block.
5. Make sure that the direcion the sprite will iniially point to is -90 degrees
(towards the left side).
6. Change the number of repeats to 3 in the repeat () block.
7. Also change the wait ime before the next clone is created to 0.3 in the
wait () secs block.
The following screenshot shows the final script:
 
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