Game Development Reference
In-Depth Information
The finished script looks like the following screenshot:
Game Manager also has a custom block to start a new level. It's called Start Level <level_
num> . It's already included in the starter project so that one can test the other sprites. We
do not need to make a change to the Game Manager scripts yet; let's take a look inside the
Start Level () block:
1. Add switch costume to <level_num> , which is the level banner.
2. Create the scrolling effect using go to x: () y: () with the values -14 and -188 , then
show and glide 4 secs to x: () y () with values -30 and 180 for x and y respecively.
Then add hide .
3.
Now, add set <current_enemy_type> to item <level_num> of <enemyTypeList> .
4.
Then, add set <current_enemies_to_create> to item <level_num> of
<enemyCountList> .
5.
Next, add set <current_enemy_threshold> to item <level_num> of
<enemyThresholdList> .
6.
Then come the repeat <current_enemies_to_create> and create clone of <current_
enemy_type> blocks.
7.
Add set <current_enemy_count> to <num_enemies_to_create> .
8.
Lastly, add the broadcast <imer_start> block.
 
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