Game Development Reference
In-Depth Information
This kind of variable is oten used in games to check whether something is acive. We use it
here to check if we are sill touching the inish line ater irst hiing it. Without this check,
the lap variable would be increased with each script loop, which as you may remember, is
very fast. We only want to have the collision registered once, after which the kart has to
completely pass over the line before a collision may be checked again.
Mission accomplished
While building this game, we learned about separaing game logic from graphics. This makes
it easier to edit specific parts of the game. A simple Scratch game is often made by a single
person. But in a professional game development studio, many different people will work
on different parts of a game. In those circumstances, it's very useful if each part can be
developed separately without seriously breaking the game as a whole.
We explored some opions to create beter graphics both with the Scratch tools and with
other image editors. We only scratched the surface though; this is a subject worthy of a
separate topic.
We also created a simple form of a muliplayer game. Games are always more enjoyable if
you can share them with a friend. Perhaps you noiced how the game experience changed
when you added the second player and started tesing the game together with someone
else. If you haven't done that yet, I strongly encourage you to do so.
 
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