Game Development Reference
In-Depth Information
4.
Name the new sprite finish .
5. Go to the Scripts tab of the finish sprite.
6. Add a when <green lag> clicked block.
7. Atach a set <ghost> effect to () block to make the line invisible; fill in the value 100 .
8. Then, we go to the Scripts tab of player1 to add to the script there.
9. We create two more variables named lap and touchFinish . Both
variables should apply only to this sprite (using only to this sprite ).
10. Click on the check box for the lap variable to make it visible on stage.
Drag the display to the top-right corner of the stage.
We will check for collisions with the finish line and increase the lap variable accordingly
to count the number of laps the players have driven:
1.
Get an if () then () else () block to form the basic structure of the script. This block
will check when a kart is or isn't touching the finish line and set the appropriate
variable correspondingly.
2.
Inside the if slot, place an if () then block ( without an "else" ). With this block, we will
count the number of laps completed.
 
Search WWH ::




Custom Search