Java Reference
In-Depth Information
Class Player
We begin with class Player , whose final specification is in Fig. 3.15.
According to the specification of the game, a player has a name, has a score, and
is playing at some level of difficulty. Based on this, we decide that the construc-
tor should have parameters for the player's name and the playing level, with the
score initially set to 0 .
It should not be necessary for a different part of the program to change these
three values, but it will be necessary to access them, so we provide getter meth-
ods.
During the game, the score will be incremented —which may cause a
change in the level— so we provide a method to increment the score.
Finally, we write function toString . Actually, we did not have toString
initially but found out later that it would be useful. Almost always, function
toString turns out to be useful, so put one in every class.
/** An instance is the Canvas that contains the clock and status */
public class Clock extends Canvas {
/** The time on the clock. */
private Time time;
/** The width and height of the canvas */
private static final int WIDTH= 250;
private static final int HEIGHT= 250;
/** Constructor: a clock with time t */
public Clock(Time t) {
time= t;
setBackground( new Color(255, 235, 222));
setSize( WIDTH, HEIGHT);
}
/** = the time on the clock */
public Time getTime()
{ return time;}
/** Set the time to t and repaint the Canvas */
public void setTime(Time t)
{ time= t; repaint(); }
public void paint(Graphics g) {
Draw the face —circle and tick marks ;
Draw the hands
}
}
Figure 3.14:
Class Clock
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