HTML and CSS Reference
In-Depth Information
Using the this Keyword
The this keyword is a special JavaScript keyword that refers to the object that calls or
owns a particular function or method. In the code you just entered, the swapPuzzle()
function will be run whenever one of the puzzle buttons is clicked. When that happens,
the button that initiated the function is the function's owner, and its properties and meth-
ods can be referenced using the this keyword. For example, each of the puzzle buttons
supports the id attribute. Therefore, if you wanted to access the id value of the button
that was clicked by the user, you would use the following expression:
Thus, if the second button were clicked, this expression would return the text string
puzzle2 because that's the value of the id attribute for the second puzzle button. In the
same way, each puzzle button supports the value attribute; to access the value of the
clicked button, you would use the following object reference:
When used with event
handler attributes placed
in an HTML document, the
this keyword references
the window object.
If the second puzzle button were clicked, the expression
“Hanjie “ + this.value
would return the text string Hanjie Puzzle 2 because the second puzzle button's value
attribute is equal to the text string Puzzle 2 .
However, what we want is to access the variables associated with each puzzle
because the puzzle1 , puzzle1Hint , etc., variables contain the information we want dis-
played in the page. We can access the variables using the eval() function introduced in
Tutorial 11. Recall that the eval() function evaluates a text string as a piece of JavaScript
code. Therefore, an expression such as
is evaluated as a reference to the puzzle2 variable, and the expression
also references the puzzle2 variable if the second button were clicked. In the same way,
the expression
eval( + “Hint”)
would reference the puzzle2Hint variable when the second button is clicked. You'll use
the this keyword and the eval() function now to create variables in the swapPuzzle()
function to reference the variables that store each puzzle's title, hint, difficulty rating, and
puzzle grid.
To create the swapPuzzle() function:
1. Within the hanjie.js file, add the following function directly below the init() func-
tion, as shown in Figure 13-11:
function swapPuzzle() {
/* Determine the puzzle to show based on the button's id value
var title = “Hanjie “ + this.value;
var hint = eval( + “Hint”);
var rating = eval( + “Rating”);
var puzzle = eval(;
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