Graphics Reference
In-Depth Information
References
[1] “Algorithmic Art.” Wikipedia . Available at htp://en.wikipedia.org/wiki/Algorithmic_
art, 2011.
[2] M. J. Bailey and D. Clark. “Using OpenGL and ChromaDepth to Obtain Inexpensive
Single-Image Stereovision for Scientific Visualization.” Journal of Graphics Tools . 3:3
(1999), 1-9.
[3] Mike Bailey, Mat Clothier, and Nick Gebbie. “Realtime Dome Imaging and
Interaction: Towards Immersive Design Environments.” Proceedings of ASME 2006
International Design Engineering Technical Conference , DETC2006-99155. New York:
ASME, September 2006.
[4] Clint Brewer. “Rainbows and Fogbows: Adding Natural Phenomena.” NVIDIA SDK
White Paper, 2004.
[5] Wilhelm Burger and Mark J. Burge. Digital Image Processing: An Algorithmic Introduction
using Java . New York: Springer, 2007.
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