Graphics Reference
In-Depth Information
References
[1]
“Algorithmic Art.”
Wikipedia
. Available at htp://en.wikipedia.org/wiki/Algorithmic_
art, 2011.
[2]
M. J. Bailey and D. Clark. “Using OpenGL and ChromaDepth to Obtain Inexpensive
Single-Image Stereovision for Scientific Visualization.”
Journal of Graphics Tools
. 3:3
(1999), 1-9.
[3]
Mike Bailey, Mat Clothier, and Nick Gebbie. “Realtime Dome Imaging and
Interaction: Towards Immersive Design Environments.”
Proceedings of ASME 2006
International Design Engineering Technical Conference
, DETC2006-99155. New York:
ASME, September 2006.
[4]
Clint Brewer. “Rainbows and Fogbows: Adding Natural Phenomena.” NVIDIA SDK
White Paper, 2004.
[5]
Wilhelm Burger and Mark J. Burge.
Digital Image Processing: An Algorithmic Introduction
using Java
. New York: Springer, 2007.
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