Graphics Reference
In-Depth Information
float GetDeterminant( );
float GetElement( int, int );
Matrix4 GetInverse( );
Matrix4 GetInverse3( );
void GetMatrix4( float [4][4] );
void GetMatrix43( float [3][3] );
Matrix4 GetTranspose( );
Matrix4 GetTranspose3( );
Matrix4& Invert( );
Matrix4& Invert3( );
Matrix4& LoadIdentity( );
Matrix4& LookAt( float, float, float, float, float, float,
float, float, float );
Vec3 MultBy( Vec3 );
Matrix4& operator=( const Matrix4& );
Matrix4 operator*( float );
Matrix4 operator*( Matrix4& );
Point3 operator*( Point3& );
Vec3 operator*( Vec3& );
Matrix4& operator*=( Matrix4& );
Matrix4& operator*=( float );
Matrix4 operator+( Matrix4& );
Matrix4& operator+=( Matrix4& );
Matrix4 operator-( Matrix4& ); // binary
Matrix4& operator-( ); // unary
Matrix4& operator-=( Matrix4& );
Matrix4& operator-=( float );
Matrix4& Ortho( float, float, float, float, float, float );
Matrix4& Ortho2D( float, float, float, float );
Matrix4& Perspective( float, float, float, float );
Matrix4& PopMatrix4( );
Matrix4& Print( char * = “”, FILE * = stderr );
Matrix4& PushMatrix4( );
Matrix4& Rotatef( float, float, float, float );
Matrix4& Scalef( float, float, float );
Matrix4& SetElement( int, int, float );
Matrix4& SetMatrix4( float [4][4] );
Matrix4& SetMatrix43( float [3][3] );
Matrix4& StereoPerspective( float, float, float, float, float,
float );
Matrix4& Translatef( float, float, float );
Matrix4& Transpose( );
The method names have been selected to mimic OpenGL procedure
names wherever possible, such as
Matrix4& Rotatef( float, float, float, float );
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