Graphics Reference
In-Depth Information
14
The GLSL API
We have spent a lot of time talking about shaders outside the context of graph-
ics applications that would use them. This is, of course, not the way the real
world works, and in Chapter 15, we will see a number of exciting and impor-
tant ways that shaders can contribute to creating meaningful images. To do
that, however, you must integrate shader programming with your other
graphics programming.
Shaders in the OpenGL Programming Process
So far, this topic has focused on just writing the shader code itself, and not on
the API boilerplate that goes around it. If you have been following along using
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