Graphics Reference
In-Depth Information
13
Tessellation Shaders
Tessellation in computer graphics is a process that divides a surface into a
smoother mesh of triangles. An example of this kind of tessellation is shown
in Figure 13.1.
What Are Tessellation Shaders?
Tessellation shaders are one of the stages available in OpenGL to create the
geometry for a scene. New with OpenGL 4.0, they interpolate geometry to cre-
ate additional geometry that can
315
 
 
 
Search WWH ::




Custom Search